So what exactly are you doing in this five-hour stretch of glorious action, then? Well, it's no surprise to find out that you'll be doing a lot of shooting, a lot of wall-running, and, yes, a fair amount of Titan-hopping, but these merely form the foundation of Titanfall 2 they all serve to prop up the high-minded ideas that sideswipe you like an errant left hook from a flailing giant robot. A close friend of mine, having finished the single-player, described it as a mic-drop (a line so good I was furious I hadn't thought of it myself) - it's Respawn's statement on what it is capable of as a studio, and just how far the first-person shooter campaign has been going in recent years. Availability: Out now on PS4, Xbox One and PCįor five or so hours, Respawn assaults you with concepts, with gameplay systems and with strokes of design ingenuity, never relenting until you hit the end credits.
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